UX Designer
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Fibbage

Fibbage

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Game

Fibbage is a game in which players come up with fake answers to trivia questions. Players earn points for guessing the correct answers and for getting other players to guess their fake answers.

Challenge

Design this game for a mobile device. You can assume that a user is already logged in and the method for accessing this game is already designed.

Include a text chat option for users to be able to chat with each other while playing the game.


Research

I started this challenge by doing some research on two-player game apps. I looked into an app on iMessage called Game Pigeon, where I played Cup Pong, Pool, and Four In A Row with three different people.

Some questions asked:
What do you like/dislike about this game?
If there was a chat option here, where would you expect it to be?
When would you use the chat?
What would you expect this chat to look like?

Some things I learned about users:
They would use chat if it existed.
Chat would be expected to be found when clicking on a person’s avatar.
Would expect to open up chat to talk, then shrink again to go back to the game.
Would use the chat to talk about something in the game.
Annoying if the chat bubble took up too much of the screen because it’s already small space to work with as is.


Fibbage Game Research

I had 3 people watch at least 5 minutes of the Fibbage game video to understand how the game worked. When they were done, I asked them a few questions.

Some questions asked:
If there was a chat for this game on mobile, when would you expect to use that option?
Where would you expect to see the chat option?
What do you imagine the chat to look like?

Some things I learned about what users thought of having chat in this game:
Someone would not want to have chat at all in this game.
The game seems to be the type to be played when everyone is in the same room, not needing a chat option.
Chat option would not be functional in a game like this. It’s a time-sensitive game.
The screen is constantly changing, so it doesn’t make sense to have a chat option.
Chat would be a distraction in the game.
If there is a chat, there could be a bubble that pops up at the bottom if someone says something.
There could be quick interactive chat for this type of game.


What I learned from the research

This research shows that chat is more useful for games that are not timed, such as Cup Pong, Pool, and Four In A Row. These games allow users to take their turn when they decide to. For a game like Fibbage, it would not make much sense to have a chat during the rounds because it’s a timed game. The mobile screen is already small. Fibbage requires all the space for the components of the game itself. It is important to make sure users can see things clearly, so we don’t want to make things smaller than they should be just to fit in a chat box. I want to design the game so that the important components are in there. I would consider where a chat option can go based on the space there is after the game components are already there and also consider the time in the game.


Design Decisions








Mobile Fibbage:
There would only be chat option in between rounds.
There will be quick interactive chat options so that people can quickly move on to the game.
Allow the users to send an emoji before the game starts.
A chat box can exist after a round of a game.
Allow users to decide when to “continue” after a round of a game, which lets them have more time to chat a little bit.


User Flow


Final Designs